﻿package frEngine.shader.filters
{

    public class FilterType extends Object
    {
        public static const Md2TransformFilter:int = 10;
        public static const Transform:int = 20;
        public static const Fragment:int = 30;
        public static const VertexNormalFilter:Number = 40;
        public static const Fragment_Alpha:int = 50;
        public static const OffsetTransform:int = 60;
        public static const particleAnimate:int = 70;
        public static const particleFaceCamera:int = 90;
        public static const ParticleUVstepFilter:int = 100;
        public static const LightFilter:int = 110;
        public static const Fragment_ColorLight:int = 142;
        public static const BlightFilter:int = 144;
        public static const EdgeFilter:int = 160;
        public static const SwordLightFilter_Normal:int = 180;
        public static const VertexCenterOffset:int = 190;
        public static const CylinderVertexFilter:int = 210;
        public static const ParticleColorRadio:int = 220;
        public static const BlendFilter:int = 230;
        public static const UVMask:int = 250;
        public static const batchPlane:int = 260;
        public static const herizionKil:int = 270;
        public static const MaterialTexture1:int = 280;
        public static const MaterialTexture2:int = 281;
        public static const MaterialTexture3:int = 282;
        public static const DirectVertex:int = 290;
        public static const RimLightFilter:int = 300;
        public static const Scale9GridFilter:int = 301;
        public static const UnderLevelFilter:int = 302;
        public static const TangentNormalMapFilter:int = 303;
        public static const SimpleWaterNormalFilter:int = 304;
        public static const EnvMapFilter:int = 305;
        public static const BasicSpecularFilter:int = 306;
        public static const BasicDiffuseMethod:int = 307;
        public static const FogFilter:int = 308;
        public static const OutLightingFilter:int = 350;
        public static const InflateFilter:int = 360;
        public static const PlayerLightFilter:int = 370;
        public static const PlayerBackLightFilter:int = 372;
        public static const SecondRollTextureFilter:int = 381;
        public static const JXmohu:int = 1000;
        public static const DeathGrey:int = 1010;
        public static const SpaceWarp:int = 1100;
        public static const PeGlowBlur:int = 1200;
        public static const PEGlowLight:int = 1300;
        public static const PeGlowCull:int = 1400;
        public static const SpaceWarpUsingFs2:int = 1500;
        public static const PixsMaskFilter:int = 1600;
        public static const ColoredScreenFilter:int = 1700;

        public function FilterType()
        {
            return;
        }// end function

    }
}
